Timeshift Impressions

September 9, 2007 · Print This Article

The trailer for Timeshift looks awesome. This doesn’t actually tell me anything though. The concept behind Path of Neo was awesome too, and it took 17 hours to talk me down from the ledge after playing that game.

After watching that demo trailer, I was persuaded to play the demo, and oh, it was so painful. I don’t even think it was because the game is that bad, It’s just that it’s your every day FPS with a flat storyline and bullet-time. The trailer makes it look like what you’re doing has meaning, you’re not just running around killing people like this was Black. The concept has merit, but the game just seems to lack depth, on first impressions, and the polish that a game needs to compete in the first-person shooter lineup that exists today.

Anyway, try the demo, maybe someone can articulate what I mean better.

Comments

3 Responses to “Timeshift Impressions”

  1. Joe on September 9th, 2007 3:14 pm

    I thought the demo was awesome. Maybe you should stop posting blogs until you learn how to spell…

  2. Swifty on September 9th, 2007 5:31 pm

    How can you tell the storyline from the demo? It doesn’t even talk about the story? Do you think the story in Halo is any better? Do you think Bioshock was really a shooter? Will COD4 have a deep story? Please, you sound like an idiot. And by the way, as the last poster said, learn to spell…

  3. Angus McQuarrie on September 9th, 2007 9:22 pm

    So let me clarify, I feel like the game is, from the demo, more in the lines of games like Battlefield or COD, or as mention, Black. I’m in a city, stuff is collapsing around me, and I’m generally just shooting at these other mos. If you’re just interested in the FPS experience, be my guest and have at it.

    Bioshock is definitely a shooter, there’s no question about that. It has elements of other things, but it’s a shooter. I think the story in Halo is not the kind of thing one would call an epic tale which will resound through the ages, but it drives the scenery.

    I think if you’re going to use an interesting concept in your game, you should feed some story threads into the demo, bring more to the table than “This is a snapshot of what the gameplay will be like”. I see games as more than just the gameplay, and the story is an element of that, and it’s important to hook into that when you’re trying to sell a product.

    I’m not saying the game will be a piece of shit, I’m just saying that I’m not on tenterhooks waiting for this one to come out. The demo lacked polish, IMHO, I don’ t think that makes me an idiot, just someone looking for a little more from the medium than gameplay.

    Cheers

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