Get Over the Hardcore
March 21, 2008 · Print This Article
Stardock has built themselves a tidy little market turning around profits that are orders of magnitude higher than their development costs (under a million!). They’ve done this on the piracy haven that is the PC, and without using DRM. In the dawning hours, as the industry is starting to realize the potential in casual gaming, I think we can predict a related move: Getting away from the hardcore gamer. Trends that begun with the first high resolution FPS in the nineties are beginning to reverse. I predict in the next 5 years a major shift away from those large budget titles and into a field of much smaller, more innovative and original titles with smaller development budgets, delivered through digital distribution, and appeasing a much broader audience than the twitch crowds.
And I’m looking forward to it. (On a related note, Dreamfall is getting released on Xbox Originals on Monday!)




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