New Force Unleashed Video
April 8, 2008
I’ve always wanted to choke a wookie.
Burn the Rope
April 6, 2008
If Portal was a Flash game, it would be You Have To Burn The Rope.
You should go play it right now. If you get stuck, here’s a walkthrough.
Get Over the Hardcore
March 21, 2008
Stardock has built themselves a tidy little market turning around profits that are orders of magnitude higher than their development costs (under a million!). They’ve done this on the piracy haven that is the PC, and without using DRM. In the dawning hours, as the industry is starting to realize the potential in casual gaming, I think we can predict a related move: Getting away from the hardcore gamer. Trends that begun with the first high resolution FPS in the nineties are beginning to reverse. I predict in the next 5 years a major shift away from those large budget titles and into a field of much smaller, more innovative and original titles with smaller development budgets, delivered through digital distribution, and appeasing a much broader audience than the twitch crowds.
And I’m looking forward to it. (On a related note, Dreamfall is getting released on Xbox Originals on Monday!)
A Week in Cuba
February 26, 2008
As previously mentioned, I went on vacation last week, and apparently the world does not stop while I’m laying on the beach.
Big news of the last week. Apparently it was GDC or something. I wasn’t there, so if you want juicy GDC goodness, you’ll have to look elsewhere.
Microsoft
- Microsoft, in a new initiative called Dreamspark is making much of its developer software free to students. This software includes Visual Studio 2008, SQL Server, XNA Game Studio, XNA Creator’s Club Subscription, and Expression Studio. That should be plenty of tools for would be game developers to muck about in. Details are here.
- Microsoft is dropping support for HD-DVD with the discontinuation of the add-on for the Xbox 360. All remaining units are being cleared at firesale for $50. I would not be surprised if there was a Blu-ray add-on in the future.
- Microsoft announced during the GDC 2008 Keynote a new service, the so-called Xbox Live Community Games. Under this service, users can build a game using XNA Game Studio, and then upload it directly to a community portal where the game is democratically reviewed. The reviewing process is intended to look for infringing or objectionable material. The best of these games get automatically uploaded to Xbox Live for the masses to enjoy. No specifics on pricing, or if the developer is getting kickbacks (as one would assume they would if Microsoft is collecting on their work).
Sony
On the Sony side of things, Phil Harrison, one of the founding members of Sony Computer Entertainment, and the president of SCE Worldwide Studios, has submitted his resignation. Changes in leadership often come with widespread changes across the board, but it depends on the size and momentum of the company in question, and Sony is rather largeish, so I would not anticipate a massive change in the direction of their games.
Australia
Australia is talking about finally getting a new rating that will allow more mature titles to be sold there. Unfortunately, I doubt this will alleviate the massive delays they usually incur before North American/Japanese release, and release to the land down under.
Electronic Arts
EA is offering to buy Take Two! I would suggest in reaction to the recent Activision/Vivendi merger, EA is looking to add some more meat to its already colossal frame. EA’s new CEO John Riccitiello has mentioned that he’s extremely unhappy with the scores EA’s games have been getting of late, so there might be some incentive to own some games that are critically acclaimed (which might have fueled the recent acquisition of Bioware as well). Take Two is brimming with talent, including the developers of the Grand Theft Auto series (Rockstar), Bioshock (2K Games), and Civilization (Firaxis). While EA’s initial bid is a bit lower than Take Two is looking for, most analysts are expecting this deal to go through eventually at some price point.
On a side note, Take Two is the current owner of one of my favorite IPs of all time, the Tex Murphy series. This series was created by Access Software (later renamed to Indie Built) in the 90s. Microsoft acquired them for the Links Golf series, and then sold the company to Take-Two who then shut it down. While a revival is not likely at EA, it’s marginally more likely than at the parent who shut them down in the first place.
EA has a habit of killing great teams by using simple business math. If you have everyone using the same tools and processes, costs are lower. Unfortunately, this slows down and breaks the dynamic that produced the great team in the first place. This is something you can do with teams that are having trouble realizing their full potential, perhaps due to infrastructural problems, but when you acquire a really solid team, it’s important that you just leave them alone to do their thing. Riccitiello seems to be aware of this, so perhaps Take Two’s properties are not going to join the legacies of Westwood, Bullfrog, and Origin.
Havok
Havok is free, to which I say, OMGWTFBBQ. Well, okay, it’s only free on the PC, but as of May 2008, you at home will be able to download your very own copy of Havok Complete (which includes the Physics and Animation packages). This is a non-commercial license, but it allows hobbyists to get their hands dirty with the most widely used physics engine in the PC gaming space, which is good for companies looking to hire people who know Havok already. This theoretically lays some groundwork for Havok’s more specialized products for behavioral animation, deformable solids, and cloth rendering.
And that’s all that happened this week, I’ll be posting on a more semi-regular basis now.
Spore Release Date Announced
February 12, 2008
September 7, 2008. Mark your calendars.
Steamworks
January 30, 2008
Valve has announced a new design platform for PC game design called Steamworks, available free of charge. The suite of tools seems to focus on easing some production-level issues rather than design issues. This includes smoothing delivery of the game through Steam’s retail channel, as well as providing certain frameworks to improve a game so delivered, notably in the multi-player arena.
Most notably in my opinion is the inclusion of hooks for getting play data back from the users once they’ve been launched. This type of data gathering immensely helps developers get information about how the players are playing their game, and thus to take this data back and use it to improve designs for future titles.
All of this of course depends on the utilization of Steam as the delivery channel, something very few large studios would want to commit exclusively to. I’ve asked Jason Holtman how well Steamworks would interface with XNA, as these two technologies seem to me to be functionally, if not technically, complementary. If I hear back from him, I’ll update this page.
The Force Unleashed
January 27, 2008
Summer 2008. Want.
If LucasArts is telling me that this is what a talented team can create when several highly specialized engines are integrated, then I will tell you that you’re looking at the future of development. Despite my earlier criticism of Assassin’s Creed, they had a similar philosophy in that the gameplay should be inherently fun. Assassin’s Creed did that in spades, the problem was that they beat the same mechanics until they lay raw and bloodied on the floor, and I lost interest in doing the same tasks over and over again. Hopefully The Force Unleashed will do a better job of wrapping more into the game than throwing people around like dolls. If they do, this game will set a new bar for action developers.
A natural consequence of this is that engine developers will begin to create standard interfaces to which they will conform. This will enhance the interoperability of these engines, and make it far less expensive and difficult to get the effects you’re seeing in the video below.
The Thoughts of Rambling Morons on Mass Effect
January 27, 2008
I’m sure most of you have heard of the debacle with the news network that time and time again has me wondering what kind of people actually believe the things it tells them, Fox News. I could spell out a lovely rant about why this insipid media station pushes nothing but beligerent nonsense that rarely has a single fact straight, but I think X-Play’s Adam Sessler can do it for me. Enjoy.
Duke Nukem Forever
December 19, 2007
Lewis Black has this good sketch about how the punchline to any joke can be “Michael Jackson”, but really, that’s all you need to say. Duke Nukem Forever is the Michael Jackson of the video game industry. What I don’t understand is how you can not make money for that long and still stay in business. It’s now over 10 years since the announcement, and most people have simply put it aside and waited for 3D Realms to eventually announce that they’re canceling it. Today’s teaser trailer brings it back into the spotlight again, but seems to be more of a desperate plea, saying “Hey guys, we still exist”, rather than a true indication that the game is on track for release. Especially since said teaser trailer looks more like a step up from Normality rather than a state of the art FPS. Which, I mean, I’m fine with that. Far be it for me to encourage a further development in the arms race that is video game graphics, but if that’s what you have to say for yourself after going dark for 6 years or so. Just, wow.
Eli Hodapp has an eye opening list of things that have occurred since Duke Nukem Forever was announced. I highly encourage you to read it, as it’s hilarious. Some Highlights:
- Google and eBay have come into existence
- Every single major Peer-to-Peer file sharing application, including Napster have been developed
- Blizzard releases Diablo 2, Starcraft, Warcraft 3, and World of Warcraft, and expansions for all of these
- Every movie, animation, and video game from The Matrix series
- The entire Grand Theft Auto, Halo, Metal Gear Solid, and Thief series’ have been made
- Steve Jobs rejoins Apple Computer and releases the iPod
- Every Massively Multiplayer Online Game other than Meridian 59
- The entire South Park Series
- Every Pokemon game outside of Japan
- Valve releases the best game ever made, twice (Half-Life, and Half-Life 2), as well as Team Fortress 2, Steam, and every Counter-Strike game
- Black Isle Studios is formed, creates over 7 of the best RPGs ever including Fall-out, Fall-out 2, the Baldur’s Gate and Icewind Dale series’, and is disbanded
- The Euro is created
- All three Star Wars prequels and all three Lord of the Rings movies are made
- The entire Harry Potter series of novels
World War 2, and the entire Manhattan Project, culminating in the invention of Nuclear technology happened in less time than the development of DNF. The entire moon-landing, from Kennedy’s challenge to the touch-down on the moon, occurred in less time than DNF has been in production, so far.
Deus Ex 3/Eidos Hiring
November 26, 2007
Gamasutra reports Eidos is making a new Deus Ex game. It’s still at the proof of concept phase, and is being developed by Eidos’s new studio in Montreal. A teaser trailer is available here. For those who are interested, the Montreal studio presently has about 80 people, and wants to be at 350 by 2009. Deus Ex (The first one) was a groundbreaking game that established new heights in what’s possible for interactive storytelling. Unfortunately the second game tended more to the “Let’s make pretty graphics” side of things and ended up creating an experience that was both frustrating and confusing. Hopefully the third game will combine the best of both its predeccesors.
Who’s currently at that studio? I would certainly expect that both Harvey Smith and Warren Spector are working on other projects at the moment, but I wonder if anyone from the original Deus Ex games have moved up north? If you’re interested in applying for a position at the Montreal studio, you can find the information here.




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