More Transparency
January 18, 2008
This past fall I mentioned that I was off to Microsoft to work in on Visio as a Program Manager. I had a great time, and learned a lot from the excellent folks over there. In fact, I liked Microsoft so much, I’ve decided to go back there full time. At the end of June when I’m finished here at Waterloo, I’ll be packing up and leaving Toronto for the rainy shores of Redmond, Washington. My new position will be as a Software Development Engineer in Xbox.com. This will likely expose me to a lot of the new developments Microsoft is planning for the future, which obviously I won’t be able to talk about here. I will make an effort to post any interesting things from inside Xbox that are safely scrubbed but may not have floated out through other channels, insofar as I am able to do so.
Deus Ex 3/Eidos Hiring
November 26, 2007
Gamasutra reports Eidos is making a new Deus Ex game. It’s still at the proof of concept phase, and is being developed by Eidos’s new studio in Montreal. A teaser trailer is available here. For those who are interested, the Montreal studio presently has about 80 people, and wants to be at 350 by 2009. Deus Ex (The first one) was a groundbreaking game that established new heights in what’s possible for interactive storytelling. Unfortunately the second game tended more to the “Let’s make pretty graphics” side of things and ended up creating an experience that was both frustrating and confusing. Hopefully the third game will combine the best of both its predeccesors.
Who’s currently at that studio? I would certainly expect that both Harvey Smith and Warren Spector are working on other projects at the moment, but I wonder if anyone from the original Deus Ex games have moved up north? If you’re interested in applying for a position at the Montreal studio, you can find the information here.








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