No Xbox Originals Achievements Either
November 16, 2007
I’m going to get one last one in before the DNS throws up.
Major Nelson reports that Xbox Originals aren’t going to have achievements either. So essentially buying the game digitally will be like having a buggy version of the disc version of the game with no achievements and random crashing when you chose menu options that you shouldn’t have chosen because you’re a stupid fuck who’s not psychic (apparently).
“These are the original games that were created before Xbox 360. In order to preserve the integrity of the original gaming experience they provide, they will have the features available at the time of their initial release”
That’s some marketing bullshit that means “We don’t want to go into the source code and modify the game because it costs more to do that, so you’re going to get a sloughed out half-experience instead”. Achievement points cannot possibly destroy the integrity of the original gaming experience. This is one of the only modifications you could make that would be a no risk gain. I don’t even see a scenario around this product anymore.
There’s an opportunity to leverage the existing platform of awesomeness and bring it up to a new level. Developers in general are happy to release their game on more platforms if the cost is low to them. I would expect most would be more than happy to spend a month reworking their code to operate in this environment and add achievement points to their games. It gives people a really good reason to replay those games they once loved and to buy them through this channel instead of getting them for ten bucks used at the local GameStop. You guys do know that you don’t get paid when people buy used games, yeah?
By feeding your customers the raw scraps from the table in an attempt to make a quick cash grab you’re hurting your brand. Xbox Live has become a touchstone and a symbol of multiplayer gaming. Watering down that symbol with buggy content, or rechurn of games at a lower quality than their original incarnation burns your brand. This will result in less money long term. Do it right, or don’t do it at all.
Xbox Originals
November 14, 2007
*sigh*
Guys, what are you doing?
Look, I’m a PM, I understand that things get cut and you don’t always get to produce what you’d ideally like to produce. That’s the reality of the situation. I’m okay with the producer’s logo being a little choppy on the way in. But if you’re essentially licensing out back catalog IP, is it really that much work to disable menu options that will cause the game to crash? What if Word shipped with a big red toggle button on the ribbon that said “More Magic” on it.
Do you really want to field all those calls with the answer that the player is just ’supposed to know’ not to push those buttons. That’s not a good experience story. In fact, it’s such a fucking terrible experience that it may threaten the viability of the platform. I already have way, way too many awesome games coming out right now, I can wait until the mid-winter slump for my third copy of Psychonauts. Go fix it.
Even More Digital Delivery
November 13, 2007
Steam, I still love you, but we’re moving into an open relationship.
After replacing the misbehaving video card in my frankenstein-esque laptop (Replaced the keyboard 3 times, case fan twice, hard drive, batteries, and now the graphics card), I decided to celebrate with a purchase from the bargain bin (Evil Genius, which then proceeded to eat my weekend. I’m a sucker for a short fat guy with a monocle). Having firmly planted myself on the side of the people who make the things I love, I absolutely cannot stand going to GameStop/EB Games/The Den of Despair. If I’m forced to due to exclusive packages, etc., I will always buy games new, even if they cost more, so as to support the publisher and developer. Gamestop’s draconian policies around pre-ordering and the fact that their business model of making massive profits on the secondary market at the expense of the people who actually are responsible for the content they sell makes digital delivery all the more appealing. Unfortunately these same retailers have a lot of power to essentially extort publishers by threatening not to stock their games, or to carry less copies when the publishers try to work around them via the digital route. One gets the impression that there’s a lot of cloak and dagger going on between publishers and retailers.
At any rate, I’ve already purchased every game Steam offers I have any interest in with a metacritic rating above 70. This has led me to Warcry. The deal is similar to Steam, only instead of a client, you download the game installer manually (and unless you have a download manager, potentially multiple times, as browsers don’t like massive file downloads via http). The good side of things is that once you install the game and validate your account with the installation, you’re done, the game acts just like the retail copy does, and no further DRM is in place.
In other news, Microsoft has announced that it’s going to add a new digital delivery service to compliment Xbox Live Arcade. The service entitled “Xbox Originals” will allow players to download through Xbox Live games for the classic Xbox including Psychonauts, Crimson Skies, Fable, and the original Halo (Maybe not as good as Nintendo’s back catalog, but I’ll take it). The service will kick off December 4th.
Looks like I’ll be buying my third copy of Psychonauts. Tim Schaefer must be making matresses out of my money.








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